![crossfire arty conliffe crossfire arty conliffe](https://balagan.info/wp-content/uploads/2021/09/54mm-CrossFire.jpg)
And don’t forget the Official Crossfire Website right here at. You’ll also find some great ideas for Meeting Engagements, Artillery Fire Plans, Universal Carriers and lots of inspirational photos at Tim Marshall’s Toys and there’s some really wonderful inspiration in the painting and models of Paul Ward at Matakishi’s Tea House (including ‘Dad’s Army for Crossfire’ and a set of rules for Commando Raids in Crossfire). My regular opponent Kieran and I are both keen devotees of Crossfire and we are expanding its reach from just WW2 to play everything from the SCW (Spanish Civil War) to the Modern era.Īpart from what’s here at there is a very good discussion of time in Crossfire and a FAQ page in Steven Thomas’s balagan, and advice for new players, several scenarios, and errata for Hit the Dirt in Nikolas Lloyd’s aspects. Crossfire also goes that extra step to provide the right amount of abstraction, something earlier authors struggled with as they were constrained with the self-imposed linear nature of their designs… the variable bound for instance), Arty has been the first to take it to a natural conclusion into a fully playable commercial design. While other notable authors in the past (namely Jack Scruby and Paddy Griffith) pursued similar ideas (e.g. Crossfire was written by Arty Conliffe partly in response to a challenge to design a set of rules with no fixed turns or measurements – Crossfire is the result. The fact that as a games system it makes you generally make the same decisions and actions that you would in real life, rather than what is perceived the most effective rules choice, makes it an intuitive natural system that rewards realistic behaviour, and as such becomes increasingly involving. Crossfire is one of those ‘inspirational’ games that once you ‘get it’ I think you never really look to go back.